![]() ![]() It’s more than a game it’s a way of experiencing and learning about reality in a way that’s never been done before. Universe Sandbox ² is a space simulator that merges real-time gravity, climate, collision, and physical interactions to reveal the beauty of our universe and the fragility of our planet. Science is for everyone, and we welcome all qualified applicants. We’re committed to creating an accessible experience that can’t be found elsewhere. We do the work so that we can share that with others. We strive for work-life balance, and we pursue the features that get us excited about science. Team members enjoy a flexible, collaborative environment. Our headquarters are in Seattle, Washington, USA, with team members across the United States, Germany, and Denmark. Giant Army is the company behind Universe Sandbox ². Self-driven, self-motivated, and good at communication (spoken and written English).Passion for sharing science and astronomy with the world.Ability to take complex concepts and models and condense them into performant code.Experience with writing efficient, real-time, interactable code.Solid understanding of mathematics and physics (ideally bachelor-level or higher).Solid grasp of computer science topics and algorithms.Excited about developing a tool that allows users to experiment with simulations, pushing the boundaries of what has been done in real-time for public consumption.Loves physics simulations and fantastical what-if scenarios: (note citation #6 on 148 ).Experience with practical physics programming.Simplistic life simulation that impacts the atmospheric composition of planets (extinction events, spread of life across a planet’s surface).Planetary composition and material system (metallic hydrogen in gas giants, simulating subsurface oceans on moons, etc.).Real-time generic climate modeling (calculating temperature, pressure, greenhouse effect, terraforming, etc.).Examples of simulation improvements needed:.Quickly prototype new ideas and estimate computational costs.Work with our team’s scientists and director to define a problem and iteratively determine the best numerical solution that meets computational constraints.We’re making something incredible that’s unlike anything else. In other words, we’re looking more for a good developer with an interest in science, rather than a good scientist with an interest in software development. We strongly prefer a candidate with practical implementation experience over one with a high-level, theoretical background. Your role is crucial in ensuring the scientific accuracy of simulations in Universe Sandbox ². You will work with our team’s scientists and developers to create and improve real-time geophysical and astrophysical simulation. Giant Army is looking for someone with a strong background in both software development and physics to join our team and help improve Universe Sandbox ². We are always looking for more help from the right candidates. If this still sounds like an ideal job for you, please reach out. All you see here can easily be reused.This position has been filled. Thank you to everyone who applied. All hand-coded, the menus allow for (for Greenfoot standards) many advanced runtime controls, like sliders, switches, selections or complete menus. One of the key features of this project is actually the UI. Same goes for visuals: since the universe is pretty big (I think) and planets are rather small you can scale the planets visual appearance. Also feel free to simulate everything in real-time (spoiler: it’s quite boring) or speed things up up to 10E9 times. ![]() In my version you can create and manipulate all planets simply by clicking on it or dragging it around. It’s main goals is to simulate movement of planets and other astronomical bodys as realistically as possible. ![]() This is a universe simulation inspired by sandbox universe (I don’t actually own that game). ![]()
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